These are some compositions I've been working on in the past few days. I've been exploring a lot with lighting and composition, as well as trying to clean up my style a bit. Hope you like them.
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I've had the pleasure of coordonating the very talented Concept Art team for Modern Combat 5: Blackout for well over 1 year, so I'm proud to present our collective work from the game. I've only included the art that has been developed under my direct supervision as a Art Director and Concept Art Lead, but probably the ammount of art developed for the game is doubled than what you'll see here. I hope you like them .

Hi guys,

It's been a while since I've posted anything on my blog, but finally the time has come to share with you the work I've been doing for the past year.

As probably most of you know, a year ago I started my career as an Art Director, working on one of the most anticipated mobile games in the industry today, Modern Combat 5: Blackout.
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An afterwork sketch, initially started as an experiment with tones and shapes, trying to obtain depth without abusing the levels and contrasts, but reworked a bit because I was unsatisfied with the final result. Also added a work in progress explaining the technique I used for this image.

I've been extremely busy lately, with no time to paint as much as I used to (one of the negative side effects of being an AD), but I want to slowly start and fix this very important issue for me.  

I've started with this quick doodle during my lunch time just to get me warmed up a bit.
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Here’s a selection of early development concepts I did for Alien Rage, back in the days when I was working as a concept artist for City Interactive.

I worked on the game for several months in late 2011, and because it was in an early development stage, I produced a lot of sketches varying from environments to props…eventually, most of them didn’t made it in the final game.
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I don't know if you're aware or not of what's happening in Romania, regarding the biggest mining exploitation in Europe, using cyanide, at Rosia Montana. People across a vast area are to be relocated, making way to the biggest cyanide lake in the world, and 4 mountains will dissapear, leaving behind one of the biggest mining craters in the world. It's a perfect recipe for dissaster, heavily supported by a corrupted goverment, for obvious reasons, but strongly opposed by the people.

A new B&W illustration from my new project, picturing a journey through some unexpected places. This time, a window in space, a place where two universes touch, merging time and space.

More updates soon.
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Another B&W illustration i made in my break at work today. I went with the same idea as "Traveler", and I'm thinking of oranizing them all in a new project, that will mostly include B&W compositions.
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Since I've been really busy at work these past 2 months, I wasn't able to find the time to paint as much as I used to, and it pains me very much. I want to get back on track, and this is the first composition from what I hope to be a long series of paintings, one each day. 

I went with something generic, b&w just to get warmed up. Hope you like it and keep close for future new updates.
About Me
About Me
My Photo
Bucharest, Romania
I`m an Art Director, Illustrator and Concept Artist and I`m working in the films and games industry, with 6 years of experience in the field. I`m always trying to expand my knowledge and experience across various art fields, constantly seeking the right answers to the questions that define me as an artist. If you are looking for professional work, or just need any type of guidance in your art career, don`t hesitate to contact me at munteanu_horhe@yahoo.com. Best, George
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